A Game Dev Podcast With Jonas Tyroller

A Game Dev Podcast With Jonas Tyroller
Podcast Description
A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
Podcast Insights
Content Themes
Episodes delve into hands-on indie development techniques, market strategies, and personal experiences in game creation, with discussions on topics like game validation and viral marketing strategies, highlighted by episodes featuring guest insights on unique approaches to game design and success.

A game dev podcast for (aspiring) indie game developers, hosted by a “professional”. (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
This is a Game Dev Podcast with my guest Youge Wen, aka. “Bearlike”, the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizzard’s Mike Morhaime. We talk about the death spiral for online multiplayer games, game design, balancing for Mechabellum and exchange some advice with each other.
Links to my Guest
➤ Play Mechabellum on Steam: https://store.steampowered.com/app/669330/Mechabellum/
Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):
➤ https://tyrollerjonas.podbean.com/
0:00 – Intro
0:43 – Jonas on Mechabellum; how it was made?
1:13 – Two-person start in 2017; Mahjong/poker prototypes
4:53 – No moving units, Go’s influence, fixing Round 1 snowball
8:36 – Avoiding RTS snowball: equal income and reborn units
11:36 – Unity choice; simple, low-latency networking design
16:04 – Should you make a competitive auto-battler? (Don’t)
19:26 – Live service pain and the death spiral
22:16 – One bad update can kill an indie PvP game
25:02 – Balancing philosophy: define goals, fun over variety
27:45 – Double red/green: when to nerf (win rate vs pick rate)
31:10 – Unit design with spreadsheets; emergent counters & guidelines
37:16 – Counters without tags; armor experiments and why they failed
41:27 – Tech design, tradeoffs, complexity vs fun; balancing techs
46:56 – If you insist on PvP auto-battlers: know your goals
49:50 – Technical constraints and scoping to your team
52:03 – Monetization and positioning competitive strategy games
58:00 – External shocks; start with PvE; Bazaar-style offline PvP
01:00:15 – Fewer players and shorter matches to reduce concurrency
01:03:37 – Marketing, Early Access pitfalls, Battle Aces; co-op PvP prototype
01:08:08 – Managing community negativity and inevitable mistakes
01:12:56 – Balancing PvE: ensure tool use; buff enemies, not players
01:17:00 – Keeping old versions via Steam branches
01:19:23 – PvE/co-op opportunities; Thronefall co-op and saying no
01:25:51 – Scoping, minimal art, and fast content pipelines
01:26:52 – Meta shifts as side effects
01:28:54 – Team size; Out of Hand; art style and marketing lessons
01:33:07 – Mechabellum roadmap; armor hopes; expanding the universe
01:36:37 – Business reality: support what earns; risk vs reward
01:38:07 – Randomness vs determinism: upsets, styles, and info gaps
01:45:01 – Designing perceived fairness: RPS illusion and football
01:50:23 – Jonas’ next game; staying small; freelancers vs growth
01:54:17 – Endless Mode learnings and map persistence idea
01:58:10 – Wrap-up
My game “Thronefall”:
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game “Will You Snail”:
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

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