A Game Dev Podcast With Jonas Tyroller
A Game Dev Podcast With Jonas Tyroller
Podcast Description
A game dev podcast for (aspiring) indie game developers, hosted by a "professional". (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
Podcast Insights
Content Themes
Episodes delve into hands-on indie development techniques, market strategies, and personal experiences in game creation, with discussions on topics like game validation and viral marketing strategies, highlighted by episodes featuring guest insights on unique approaches to game design and success.

A game dev podcast for (aspiring) indie game developers, hosted by a “professional”. (I am behind the Steam titles Thronefall, ISLANDERS, and Will You Snail.) Because I don’t rely on the show for income, the vibe is relaxed with minimal monetization. We focus on hands-on indie development and occasionally branch into broader game-dev topics. Episodes are also available in video on YouTube.
This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. It looks like a game anyone could make, but is it? I was curious to learn more.
Links to my Guests
➤ Gnomes on Steam: https://store.steampowered.com/app/3133060/Gnomes/
➤ Sea of Survivors on Steam: https://store.steampowered.com/app/2347940/Sea_of_Survivors/
Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):
➤ https://tyrollerjonas.podbean.com/
0:00 – Intro
2:29 – Prototyping, Timeline, Demo
6:11 – Next Fest, Early Marketing Wins
8:25 – Early Access and Launch Strategy
12:23 – Switching Teams, Going Solo, Moving to Godot
15:06 – 3D vs 2D: Marketing and Development
22:11 – Solo vs Team Trade-Offs, Is it Luck?
29:16 – Roles, Content Pipeline, Localization
35:05 – Core Loop: Moveable Towers, Guilds, Shop, Endless
38:49 – Game Design: Economy vs Defense
41:45 – Difficulty, Guild Matchups, Swamp Map, RNG, Power Fantasy
47:03 – UX-First Design: Minimal Tutorial, One-Hand UI, Juice, Pacing
52:59 – Constraints, Limits Shaping Design
56:05 – Marketing: Go Narrow/Deep, Reddit, Creators Timing
1:03:20 – Fulfilling Fantasies, Don’t Chase Trends
1:11:18 – Designing Doable but Deep
1:20:49 – Regrets and Post-Launch Changes
1:30:43 – Cheat Mode, Jank, and Nostalgia
1:31:59 – Copycats on Mobile: Kingshot
1:34:29 – Mobile vs Steam and Why Gnomes Isn’t on Mobile
1:39:27 – Life Changes, Workflow, and Team Plans
1:42:32 – Generalists, Triple Threat, and the Coming AI Era
1:48:44 – Nostalgia Sells; You Only Need the Crumbs
1:50:29 – Solo vs Team Itch; Don’t Engine-Shop
1:52:02 – Do You Have to Suffer for your Art?
1:54:20 – Godot Navmesh, Sunk Cost, State Machines
1:55:16 – Trailer-First, Vertical Slice, and Variable Scope
1:57:08 – Testing Appeal: Playtests vs Trailers and Honest Feedback
2:00:30 – Appeal-First vs Gameplay-First
2:04:47 – Build a Playtest Community; Observe Actions, Not Words
2:08:46 – 500 Testers, Steam Playtest vs Keys, Superfans
2:12:40 – First-Time Players Are Gold; Demos and the First 15 Minutes
2:17:40 – Treat Your Demo Like a Launch
2:18:36 – There is a Playbook and a Splash of Luck
2:20:07 – Outro
My game “Thronefall”:
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game “Will You Snail”:
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

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