The Game Developers' Library

The Game Developers' Library
Podcast Description
A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!) Hosted on Acast. See acast.com/privacy for more information.
Podcast Insights
Content Themes
Focuses on game design literature, ethics in gaming, and industry insights with episodes covering influential works such as Raph Koster's 'A Theory of Fun For Game Design' and Derek Yu's 'Spelunky', exploring both craft and philosophical elements relevant to game development.

A regular “book-club” style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!)
Hosted on Acast. See acast.com/privacy for more information.
In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward’s University, Texas, USA, where he teaches from A Book of Lenses every semester.
Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinic
other things cited:
- Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=en
- Brian Eno’s Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.html
- Achievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353X
- Fermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdf
- George Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpY
- Purple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299Uk
- The Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwds
- the “Japanese inventor with 3500 patents” was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc
Hosted on Acast. See acast.com/privacy for more information.

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