Anything Could Happen
Anything Could Happen
Podcast Description
Welcome to the show where 'Anything Could Happen' - a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think 'What If?' Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
Podcast Insights
Content Themes
The podcast explores no-win scenarios and moral dilemmas through interactive storytelling, including themes such as colonization challenges, first contact protocols, and ethical decision-making under pressure with episodes like Anyone Could Light A Match, where players navigate diplomatic tensions on an alien planet, and Anyone Can Save The Data, which tackles the decision of whether to prioritize saving lives or data during a crisis.

Welcome to the show where ‘Anything Could Happen’ – a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think ‘What If?’ Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
AnythingCouldHappen Show is part of the Fable and Folly Network (https://fableandfolly.com/)
Welcome to Anything Could Happen—the real play experience where we put
players against problems with no easy answers, incomplete information,
and a ticking clock. I’m Oscar, your host, and it’s my job to set things
up and then go behind the scenes to pass messages to the players to
keep knocking things off track.
We join the crew of the UFR quarantine cutter CSV Seacole, holding orbit
above the colony world Billgrey, where four of them are sealed inside
the medical bay. A specimen canister has cracked, and a toxic agent is
bleeding into the air. The scrubbers that should clean it are failing.
They have about twenty minutes before the bay is unbreathable.
There is one working rebreather rig. Whoever wears it could cross the
contaminated corridor and restart the scrubbers by hand, saving everyone
else. But the dose out there will almost certainly kill whoever goes.
An automated distress signal was sent out, but there has yet to be any
reply and the coms system is on the other side of the corridor. Do they
send someone to certain doom or to seal the bay and hope for a rescue
that may not reach them in time?
Our crew have to decide whether to send one of their own to die so the
rest can live, or to all gamble on rescue together.
And of course… Anything Could Happen
ROLES:
ROLE 1: Medical Officer – Lucie Prunier (She/Her)
ROLE 2: Pilot – Asis Mansingh (She/Her)
ROLE 3: Colony Delegate – Karim Kronfli (He/Him)
ROLE 4: Corporate Rep – Phil Foxton (He/Him)
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