Anything Could Happen
Anything Could Happen
Podcast Description
Welcome to the show where 'Anything Could Happen' - a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think 'What If?' Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
Podcast Insights
Content Themes
The podcast explores no-win scenarios and moral dilemmas through interactive storytelling, including themes such as colonization challenges, first contact protocols, and ethical decision-making under pressure with episodes like Anyone Could Light A Match, where players navigate diplomatic tensions on an alien planet, and Anyone Can Save The Data, which tackles the decision of whether to prioritize saving lives or data during a crisis.

Welcome to the show where ‘Anything Could Happen’ – a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think ‘What If?’ Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
AnythingCouldHappen Show is part of the Fable and Folly Network (https://fableandfolly.com/)
Welcome to Anything Could Happen—the real play experience where we put players against problems with no easy answers, incomplete information, and a ticking clock. I’m Oscar, your host, and it’s my job to set things up and then go behind the scenes to pass messages to the players to keep knocking things off track.
We find ourselves on Teegarden’s Star b, a dome-and-tunnel colony on a world with almost no air of its own, where one people long ago split in two and never healed. The few who hold the Foundry, the machine-heart that makes the power and the water, have ruled the many who farm the surface, until eight days ago the surface rose in revolt, and the two peoples closed their hands around each other’s throats.
Now the Ninth Dome, packed with thousands of surface families, is dying. The Foundry cut its power, its water, and its air, in answer to what they call the surface’s terrorism, and it has perhaps twenty minutes left.
A UFR patrol hangs overhead. The hardliners on both sides have brought this world to the edge of slaughter, and the patrol’s Diplomatic Envoy has decided it ends today: they have forced the leaders of the factions, two from the Foundry and two from the surface, onto one open channel that none of them can leave, and given them until the dome fails to agree how it is saved. Fail, and the Envoy decides for them, with soldiers, with charity, or with prosecutors.
Each of them speaks for their people. Each carries things the others must not learn. And the dome is dying while they talk.
…but of course, Anything Could Happen.
ROLES:
ROLE 1: Foundry Governor – Lucie Prunier (She/Her)
ROLE 2: Keeper of the Deep – Asis Mansingh (She/Her)
ROLE 3: Uprising Commander – Chris Payne (He/Him)
ROLE 4: Voice of the Domes – Alpha Stories
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