Anything Could Happen
Anything Could Happen
Podcast Description
Welcome to the show where 'Anything Could Happen' - a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think 'What If?' Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
Podcast Insights
Content Themes
The podcast explores no-win scenarios and moral dilemmas through interactive storytelling, including themes such as colonization challenges, first contact protocols, and ethical decision-making under pressure with episodes like Anyone Could Light A Match, where players navigate diplomatic tensions on an alien planet, and Anyone Can Save The Data, which tackles the decision of whether to prioritize saving lives or data during a crisis.

Welcome to the show where ‘Anything Could Happen’ – a real play experience set in the far future where players have to solve dilemmas that have no simple answer, incomplete information & before they run out of time!
We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes.
The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think ‘What If?’ Episodes released every 2 weeks New episodes every 2 weeks on Thurs 16:30 UK
ALL RIGHTS RESERVED ©Stormlantern Productions 2024
AnythingCouldHappen Show is part of the Fable and Folly Network (https://fableandfolly.com/)
Welcome to Anything Could Happen—the real play experience where we put
players against problems with no easy answers, incomplete information,
and a ticking clock. I’m Oscar, your host, and it’s my job to set things
up and then go behind the scenes to pass messages to the players to
keep knocking things off track.
For generations, two cultures have shared the same region of space, and
neither has ever accepted the other’s right to be there. The Helion
Combine build systems to last. The Kesharia Diaspora survive by
adapting. The Helion say the Keshari destabilises everything they touch.
The Keshari say the Helion abandon people the moment they become
inconvenient. They’ve both spent decades proving themselves right.
Things have started to change. Neither side can deal with what’s coming
on their own. That’s how we end up with a meeting on neutral ground.
And of course… Anything Could Happen
ROLES:
ROLE 1: Captain – Sabrina Stubbs (She/Her)
ROLE 2: Science Officer – Asis Mansingh (She/Her)
ROLE 3: Communication Officer – Lucie Prunier (She/Her)
ROLE 4: Tactical Officer – Miko Robinson (He/Him)
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Disclaimer
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