Amazing Gamers Podcast
Amazing Gamers Podcast
Podcast Description
Video games are pretty amazing-- and so are a lot of the people who play them! This is the focus of the Amazing Gamers podcast. It's a place where kind, smart, and thoughtful gamers discuss the games they love and why they matter. The podcast is hosted by Nathan Lamb, a longtime media professional and lifelong video game enthusiast.
Podcast Insights
Content Themes
The podcast explores themes such as the emotional impact of gaming, game design discussions, and the interconnectedness of gaming narratives. Episodes dive into specific titles like Persona, Kingdom Hearts, and Xenoblade Chronicles, with discussions on topics like the significance of game endings, character identification, and the complexities of franchise evolution.

This is podcast dedicated to the great stories, the ones that really mattered.
You know, comic books, literature, movies, video games, and everything in between.
Your host, Nathan, is a writer/media professional who earned a degree in literature a billion years ago, and loves examining great stories through that lens.
I’ll also have guests sometimes too!
This is also the home of the Amazing Gamers podcast, my original show that was focused on video games (but constantly went off topic, hence the change)…
In this episode of the Choice Media Podcast, I look back at “House & Garden,” the classic Batman: The Animated Series episode written by Paul Dini and directed by Boyd Kirkland.
This was one of the most intriguing Poison Ivy stories: Gotham is experiencing a series of crimes involving poisonous plants and wealthy bachelors, but Ivy insists she has been rehabilitated, married, and living a happy family life. As Batman investigates, the story gradually reveals that Ivy’s idea of happiness is more complicated than it first appears.
I examine the episode’s “copycat Poison Ivy” mystery, Ivy’s plant children, and the emotional ending that reveals a surprisingly human side of Pamela. I also look back at Ivy’s evolution throughout Batman: The Animated Series, from “Pretty Poison” and “Eternal Youth” to “Almost Got ’em” and the landmark “Harley and Ivy.”
Finally, the discussion turns to the Comics Code Authority and some of its restrictions on how villains, sexuality, and female characters could be portrayed. What does the old Comics Code tell us about how much comic-book storytelling has changed—and the lasting impacts of that era?

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