The Virtual Jewel Box
The Virtual Jewel Box
Podcast Description
Scholarly conversations at the Obert C. and Grace A. Tanner Humanities Center at the University of Utah / tanner.utah.edu / We share research, commentary, interviews, dialogue, and storytelling from across humanities disciplines. Views expressed on The Virtual Jewel Box do not represent the official views of the Center or University.
Podcast Insights
Content Themes
The podcast covers a wide array of themes such as literary history, reproductive ethics, the aesthetics of video games, and personal narratives. Episodes include discussions like Oscar Wilde's 1882 visit to Utah that explored Victorian scandals, the implications of a potential opt-in model for reproduction, and the artistic merits of video games highlighted by Nathan Wainstein's work on Bloodborne.

Named after our seminar room, The Virtual Jewel Box hosts conversations at the Obert C. and Grace A. Tanner Humanities Center at the University of Utah. We share research, commentary, interviews, dialogue, and storytelling from across humanities disciplines. Views expressed on The Virtual Jewel Box do not represent the official views of the Center or University.
How can scoring systems make games feel so joyful, fluid, and alive, yet drain the life from public institutions and everyday work? This is one of the central questions of a new book by University of Utah philosopher C. Thi Nguyen. In The Score: How to Stop Playing Somebody Else’s Game, published this year by Penguin, Nguyen traces the philosophical and ideological aspects of scoring systems when used outside of play. With Tanner Humanities Center Director Scott Black, Nguyen discusses games as forms of portable agency, the problem of value capture, and the ways gamification and institutional metrics can narrow and impoverish human life.
Recent reviews of The Score:
The New York Times — Jennifer Szalai, “Why Keeping Score Isn’t Fun Anymore”
The Washington Post — Becca Rothfeld, “A philosopher’s case for living playfully without keeping score”
The Guardian — Tim Clare, “A brilliant warning about the gamification of everyday life”
The New Yorker — Joshua Rothman, “Is Life a Game?”
Episode art: Detail from Georges de La Tour, The Cheat with the Ace of Clubs, c. 1630-34. Kimbell Art Gallery.
Episode edited by Ethan Rauschkolb. Named after our seminar room, The Virtual Jewel Box hosts conversations at the Obert C. and Grace A. Tanner Humanities Center at the University of Utah. Views expressed on The Virtual Jewel Box do not represent the official views of the Center or University.

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