The Informed Educator: Research and Teaching in the Anthropocene
The Informed Educator: Research and Teaching in the Anthropocene
Podcast Description
The Informed Educator: Research and Teaching in the Anthropocene is for anyone passionate about reimagining teaching and learning in an era of uncertainty and transformation. We’re at a pivotal moment where the purpose of education must be reexamined, and teaching practices must evolve to align with this new vision. This podcast dives into critical issues shaping education today, climate change and environmental sustainability; equity in education; the role of the arts; and student well-being.
Podcast Insights
Content Themes
The show focuses on critical issues in education, including climate change, equity in education, the integration of the arts into teaching practices, and promoting student well-being, with episodes like those featuring discussions on Indigenous culture-based education and eco-pedagogy.

The Informed Educator: Research and Teaching in the Anthropocene is for anyone passionate about reimagining teaching and learning in an era of uncertainty and transformation. We’re at a pivotal moment where the purpose of education must be reexamined, and teaching practices must evolve to align with this new vision. This podcast dives into critical issues shaping education today, climate change and environmental sustainability; equity in education; the role of the arts; and student well-being.
In this episode, we sit down with Katrina Keefer to explore how games and interactive design can create new ways of engaging with history in educational settings. Drawing on her work as a historian and game developer, Katrina reflects on the value of game-based learning while stressing the importance of using these tools with intention. A key part of the conversation centers on her Bunce Island project, which digitally recreates the historically significant site in Sierra Leone and invites learners to engage more directly with the history of the transatlantic slave trade, memory, and displacement. Rather than presenting the past as distant or static, Katrina shows how immersive design can help students encounter difficult histories in a way that feels more immediate and considered.

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