Proud to Gayme
Proud to Gayme
Podcast Description
Proud to Gayme is an interview-format podcast where our host, Danielle Reynolds, will be speaking with a number of Queer and LGBTQIA+ folks from the wide world of gaming. Topics will vary, but the hope of the show is to spotlight Queer folks doing work in this community we all love and to give listeners some insight into how Queerness, Identity, and Gaming intersect and interact in various contexts.
The podcast is created by the fine folks at Tabletop Gaymers (tabletopgaymers.org)
Podcast Insights
Content Themes
The podcast explores a range of themes including identity, community building, and creative expression within gaming, with episodes covering topics like inclusive game design, queer representation in role-playing games, and the intersection of gaming and personal identity. Specific episodes highlight community events, unique narratives in queer media, and insights from industry leaders.

Proud to Gayme is an interview-format podcast where our host, Danielle Reynolds, will be speaking with a number of Queer and LGBTQIA+ folks from the wide world of gaming. Topics will vary, but the hope of the show is to spotlight Queer folks doing work in this community we all love and to give listeners some insight into how Queerness, Identity, and Gaming intersect and interact in various contexts.
The podcast is created by the fine folks at Tabletop Gaymers (tabletopgaymers.org)
Danielle Reynolds interviews first-time game designer Sarah Joshua (they/them) about their debut game, Enchanted Ivy. Sarah opens up about their queer journey, coming out as non-binary in their mid-20s after stepping away from screenwriting and embracing self-discovery, drag, and creative risk-taking. They discuss developing Enchanted Ivy, a cozy solo tile-laying and pattern-building game published by Allplay, where players step into the shoes of a non-binary innkeeper who uses magical plants to customize rooms for travelers. Sarah explains how the game embeds queer themes directly into its mechanics and narrative, from guest tokens that flip between “Sunny” and “Shady” sides to reflect fluid identities, to an explicitly queer romance storyline. Sarah also recounts the nerve-wracking high of pitching the game at Unpub’s Feedback Frenzy, where a Studio Ghibli-inspired thematic pivot helped turn the prototype into reality. You can reach Sarah on BoardGameGeek and find out more about the game at allplay.com.
In the Seasons of Pride bonus segment, Clara Mount chats with illustrator and graphic designer Josie Grundler (she/her) about the art she donated for August. Josie shares how this peaceful digital painting of a German landscape viewed through a train window was inspired by memories from a middle school road trip where she first recognized her queer identity. She also reflects on growing up biculturally, the fluidity of identity, and her graphic design work for games like Biome and FaeKin with Lioness Games. Follow Josie’s updates on the Lioness Games Instagram (@lioness.games).

Disclaimer
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